Video Editing (maybe for cutscenes or trailers) - use any: Sony Vegas - advanced Windows Movie Maker - basic Adobe Premiere - advanced.
You may look at examples of vanilla buildings or assets by other creators for reference. Its recommended to stay within reasonable triangle counts based on the size and detail of your model. Model Complexity Triangle counts of some vanilla buildings. Animations can also be made in these softwares. Its created using 3D modeling software such as Blender, 3ds Max, Maya or SketchUp. QuickBMS The second way of uncooking your game requires QuickBMS together with a preset from the Radish tools Nexus page. Just follow the above-mentioned path and select it. Upon the first start-up, you will be prompted to locate your installation of wcclite.exe.
MODTOOLS GUIDE MOD
3D Modelling software - use paid (free for 3 years for students) Maya or free Blender. Download it and place it in your modToolsWitcher 3 Mod Tools folder.
However, there is still a learning curve to it, and it cannot replace.
Paid → Photoshop Microsoft Office Package - the likelihood of you having access to some features of this package are fair in some of the software, images can be moved around, grouped, layers changed. This guide is intended to lower the entry barriers to the world of Stellaris modding.
So for example, the 10mm pistol wont eject a rifle bullet casing when shooting. It includes: -A mod I created called 'Proper Projectile and Casings' (PPaC) that gives proper projectiles and casings to weapons. This is a patch I made to help with this guide.
Free → Gimp 2 Pixlr - online editor with many features - do not get confused with MS Paint, this is way more advanced and was very useful in WaW Modding see more free software here and decide which suits your needs. Overhaul Modding Guide - Tweaks and Fixes Patch.
2D Art and Texture creation will require software, this can be done in any image editing software and to an extent in modern text editors:.
If you wish to do scripting, a text editor is required, preferably one which is dedicated to scripting.
If you would like to access a single program from within the tools, such as Radiant Black - the level design software, go to your Black Ops 3 "root folder" (default C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III), modtools_launcher can be found here if you wish to make a shortcut to that, then go into bin where you can also find modlauncher, export2bin, Radiant_modtools and all other applications in BO3 Mod Tools
A desktop shortcut can be created when installing but use any methods you like to quick access the tools.
Visit the website View update history Read related news Find Community Groups. On the same page as installing the mod tools, right click them Properties → DLC → BOIII Mod Tools - Additional Assets and tick the "INSTALL" box. Developer: 343 Industries, Splash Damage, Ruffian Games, Bungie, Saber Interactive.
MODTOOLS GUIDE INSTALL
You may also want to install extra assets which include more models and textures.
Then go to your Steam Library → Tools → Call of Duty: Black Ops III - Mod Tools and install.
You need to own Black Ops 3 on Steam, this is the only way to own a PC version of the game.